Space Madness Print and Play Version!

The Kickstarter has completely stalled. It looks very unlikely that the project will succeed unless it can pick up momentum again. To help this I’m doing two things. First I’m adding a link below, and to the Kickstarter page, to a version of the game that you can print out at home. It has no board, and only a portion of the art, and the cards have color words on them instead of actually being colored, but it”s fully playable!  Secondly, I will be offering a new 10 dollar reward level. This reward will be a color, full art, print and play version of Space Madness with no board. You just need a six sided dice and some time to cut out the cards and you’ll be ready to go. There is a link to the print and play version of Space Madness along with the rules on the kickstarter page:

Thanks again to everyone who has supported the project. The best way anyone can help at this point is just getting the word out there.



Game Nights!

Starting today I’ll be at various public board game nights around the bay area over the next month. Tonight I will be at It’s Your Move in Oakland from 7pm to about 10. Come check out  Space Madness if you are in the area.

It’s Your Move Games and Hobbies
4920 Telegraph Ave Oakland, CA 94609


Future Game Nights

Monday– Gamescape San Francisco from 7-10
333 Divisadero St, San Francisco, CA

Tuesday– Games of Berkeley 5-9
2151 Shattuck Ave, Berkeley, CA ‎

Getting The Word Out There

What a phenomenal first and second day! It has been touching on a level that’s hard to describe experiencing all of the support from friends and family. The difficult thing I was forced to realize as I went through the backers was that only about 10% of the people who bought a game the first day were people I didn’t know. The second day this dropped to about 1%. Essentially I’m quickly running out of people I know who are willing to support the project and the momentum is not carrying over to the rest of the world. I’ve been sending out press releases, contacting blogs, badgering podcasts, etc. but have not had any responses at this time. The harsh reality is, that unless I can really get the word out, the project will eventually stall and not get it’s required minmum of roughly 14 backers a day. So I’m redoubling my efforts! I’m going to also be going to various game stores and putting up the posters pictured below. It’s time to really convince the world it needs a little Space Madness in its life.


Kickstarter Project Launched!

The project has been launched. Here is the link!

How well a Kickstarter project does in its first couple of days often defines how well it will ultimately do. Projects that reach 20% of their funding goal are likely to succeed. So time is of the essence and any help you can give in spreading the word is huge. Thank you all so much for your time!


The Story Of Space Madness

The Space Madness television show ran on KBEX-TV from 1970 to 1972. Its first episode set up the story of the UHF Orpheus, a corvette class ship, and its skeleton crew as they attempted to survive after the invasion of the United Home Front by a terrifying race of aliens known as the Targons. With humanity enslaved, the UHF Orpheus and her crew fought to survive and to find some hope of rescuing the planet Earth. The original crew consisted of Lieutenant Mojo, Ambassador Aldren, Pilot Moxy Goodwhistle, Doctor John Johnson, Sub-ensign Hammer and a repair-bot. Soon after, the stowaway entered the show, followed by the dwarf and the velociraptor from the classic time traveling episode. Despite many tough situations, major differences, and a number of attempted murders, the crew survived for two full seasons. The last episode of the show ended with the ship leading the Targon Armada through a black hole, saving Earth at the cost of their own lives.

In the straight-to-VHS 1979 classic, Space Madness: The Movie, the crew of the UHF Orpheus has survived their fateful journey through the black hole, but has found themselves in a distant galaxy with no hope of returning home. To make matters worse, the remnants of the Targon Armada are hot on their tail. They come across a derelict UHF ship thought to be the lost ship Octavius. According to the Lieutenant, the ship had been equipped with an experimental drive system that allowed the ship to travel through other dimensions to cover unthinkable distances. Finding the ship gives the crew hope that if they can repair it, they might be able to return home. Unfortunately for them, the Octavius has picked up a multitude of bizarre and frightening passengers on its journey through unseen dimensions, and the crew members find themselves completely unprepared for the menagerie of trials they will have to face if they want to have the ship fully operational. To make matters worse, trying times and the dark vastness of space have worn down even the most resilient crew members, and many of them find themselves on the edge of SPACE MADNESS! Will the crew repair the Octavius and return to Earth? Or will someone snap and go on a murderous rampage?

You decide the outcome in Space Madness The Board Game!